Business Apps at 30 Frames Per Second

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Today I remembered a curious little application, which I wrote back around 1989, if memory serves me right. So, decided to document this for the future generations and you, loyal readers.

Back then, in mostly age of DOS, it occurred to me that one can easily create “An Engine” which could easily be reused in many different applications without any coding. The simple idea was to combine files with pre-prepared “screens of text”, and have a master “script” file, which describes the flow between the screens of text and tells the engine what to show, and what to do if a user selects X or clicks on Y. The whole thing took less than a week to write, if I recall correctly.

This wasn’t any major breakthrough, mind you. Even back then, awesome Sierra On-Line figured out that by coding single “Game Engine”, and giving it "Assets” (such as graphics, music and overall “story-line” script), you can create myriad of quality entertainment quickly and with consistently high level of quality. The quality comes in because “Game Engine” itself is small and highly optimized piece of software.

Adobe_formerly_macromediaNext we fast forward, through the rise of Macromedia, which essentially conquered game makers market by offering a effective pre-built platform with Engine and “Asset Creator” for graphics and animation. No forgetting the Shockwave player and ultimate unification of Macromedia with Adobe, through brilliant consolidation of companies, giving the world a single preferable standard.

The latest chapter in this saga brings us the Adobe Flex Builder with Adobe AIR platform. Suddenly, creating exciting business applications, with pretty animations and fast response time is as easy as loading up “Assets” along with main “Story script”. Well, in reality, business is never that easy, but this is clearly a Leap Forward. And Yep, your business application is running on the same optimized “Game Engine”, at 30 frames per second!

A Wish Come True for us business developers, who always wanted to Make Games!!!

Fix Adobe Flash and watch 11th Hour Trailer

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I am continuing to encounter strange Adobe Flash problems in Internet Explorer 7. We have a bunch of PCs here at home, and after upgrade to IE7 several had broken Flash. I had to search all other the web and try many different things before fixing it.

Few days ago I noticed that Adobe Flash stopped working on my main Windows Vista PC also, probably after Zune software installation, since that’s the only thing I installed recently. Though, there were also several Vista patches on Tuesday, that may have played a part in this.

I was able to fix it and here are the tips for you to try, organized from simple to hard:

  • Go directly to Adobe installation site for Flash, Pay Attention and Uncheck Google Toolbar (seriously, it’s like Spyware installer!). Follow installation steps and make sure to reboot your PC after installation.
  • Still doesn’t work? Try downloading Flash Installer package from Adobe. Follow directions and download the Installer package at the end of step 3. HOWEVER, on Vista, do an extra step and Shut Down Internet Explorer + Find IEUSER.EXE in Task Manager and End Process on it. Then proceed to install Flash as downloaded above
  • Still broken? You are in serious fix… You will need to install Microsoft software and fix some registry keys. Then try again the step above. Reboot and Voila.

Of course, if you still can’t fix it, just use Firefox browser, it seems to work just fine even while IE keeps insisting that "Flash not installed".

Now that you have your Flash fixed, you have some options. First, educate yourself on our planetary crisis by watching the trailer below. Next, proceed to enjoy more Flash capabilities and features, courtesy of Adobe. Of course if they would get their act together, and talk in over with Microsoft or whoever, you wouldn’t have to mess with all that Adobe Flash installation mess to begin with. Enjoy!

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